Title:
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GAMING IN EDUCATION AND E-LEARNING:
MOCK-TRIALS, MOCK-ELECTIONS AND
CRISIS-SIMULATIONS FOR POLITICAL SCIENCES
AND COMMUNICATIONS COURSES |
Author(s):
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Marco Rimanelli and Krzysztof Gurba |
ISBN:
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978-989-8533-88-3 |
Editors:
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Miguel Baptista Nunes and Pedro Isaias |
Year:
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2019 |
Edition:
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Single |
Keywords:
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Gamification, Gaming, e-Learning Pedagogical Strategies, Blended-Courses, Political Sciences, Communications,
Mock-U.S. Presidential Elections, crisis-simu |
Type:
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Full Paper |
First Page:
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235 |
Last Page:
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243 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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Among recent e-Learning Pedagogical Strategies, gaming and crisis-simulation games are increasingly used in recent years
in university-learning and Blended-courses as an out-of-context effective tool for role-playing and education, especially in
Law Schools and Business Schools. Gaming covers several sub-fields (war-games; Law School Mock-Trials; Tailor-made
educational games in Business; playing commercials-off-the-shelf games; programming and code-learning; games to
promote social inclusion of marginalized groups; Model U.N. and crisis-simulations) and are recently enhanced by the
impact of using multi-modality and on-line education to apply several concurrent modes of presentation/communications,
which are now being applied also in Political Sciences and Communications courses. In recent years, the much-touted
future role of the Net-Generation of children and youth who grew-up with computer games should find a natural educational
outlet in gaming, but this has been limited to the entertainment field, rather than university education, or in computer coding
and programming, where gaming (both on-line and face-to-face) has only marginal effects, due to students inability to
grasp theoretical concepts, poor preparation or poor motivation. Thus, despite already existing methods of gamification in
education, its promise as a didactic method in schools and universities is still at its beginnings. This paper analyzes as
case-studies the emerging impact of gaming simulations in Political Sciences Blended-courses at Saint Leo University,
USA and in Communications courses at the Pedagogical University of Kraków, Poland. |
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